2008年7月3日木曜日

Nina vs. Anna Gangbang pt.1 (technotes & thoughts)

Direct link:
http://www.renderotica.com/modules.php?name=My_eGallery&file=index&do=showpic&search_type=artist&search_var=kikuchi&pid=208142&orderby=dateD

*Thoughts / ideas:
I've had the idea for quite some time. Wanted to make something featuring the two sisters, either beating each other up senseless over some guy while he watches in horror or going down on each other, that kind of theme, but it wasn't going to be a gangbang. The gangbang idea came because I'd wanted to try a crowd scene in D/S. My last one was done in Poser7, it was a lot of hardwork.
I thought since this was my last render on this machine before I upgraded it, I'd give it a grand exit by making this a crowd scene.
This project took about a month to complete. I usually didn't have more than 2 hours daily to work on it.

*Composition:
Done entirely in DAZ Studio 2.2. Took me around 10-15 hours to compose the scene, experiment with the lighting as well as textures. It wasn't bad, not once did the program crash, but it did gradually slow down to a crawl as the number of figures increased. The way to remedy it was to turn off visibility on any figure that I wasn't working on. The file takes about 1-1.5 hour to load and 30 minutes to save in the end. The latest version of D/S is undoubtedly the most stable version from my experience.

*Rendering:
I thought it would take me at least half a day to render but it ended up taking 3 days! Well, the rendering process itself took only about an hour actually... which was very surprising, with so many figures on screen at one time, I'd expected to make a few separate renders and combine them later in postwork. Poser would either have refused the rendering job right off the bat on my machine or crashed in mid-render, but D/S took it like a brisk walk on a sunny afternoon. Until the slap in the face came.

I'm sure it was a memory problem. D/S did okay completing the render, but I got an error message saying "unable to save render to blablabla..." when it had finished rendering. I couldn't even use "save last render" - that function became disabled. So basically it was wasted. Well, if at first you don't succeed, what do you do? You try again... differently of course.

This is where D/S crashed a number of times, leaving me no other choice but to close and reload the scene again and again. So it's an hour of loading, another hour of rendering... crash... close program, open program, load the scene... wait an hour... tweak-tweak... render... wait another hour... oh it still wouldn't save, try again... f@#k! it crashed again, so I gotta do it all over again. This vicious cycle continued for 3 days, if I didn't have to go to work and feed my household, maybe it wouldn't have been that long. I was so frustrated but I wasn't gonna give up.

I even thought, maybe I should postpone it until after I've upgraded my PC, but nah... Did I try reducing the render size? Of course I did, but I didn't want to go below 3500px. I started with 4000px, because I just knew this particular project would require a lot of postwork, so I needed a lot of room for error.

Then I don't know what happened on that fateful day, I was just about to give in and reduce the render size further to 3000px... but no lower, I'd even decided to do separate renders with fewer figures and combine them later in postwork. But on that fateful render, the condition must've been right... it successfully rendered and saved the file!!! I was ecstatic, I must've tweaked the right thing. But what the f@#$ was it??? Who cares?! At least I won't have to go through that ordeal anymore.

*Postwork:
It's divided into 2 stages, stage one is fixing the final render, smoothing out jagged edges, correcting the figures' body proportions, and reshaping them if necessary; enhancing the lighting and color tones. Stage one took about maybe 6 hours.
Then stage two is where the fun begins. Drawing the costumes on the two girls, giving each individual special treatment so that everyone is unique. The trick is to make the two sisters, Nina and Anna, being the stars of the show, stand out among the sea of guys. I wanted each guy to be noticeable too, but not so much that they blend with the two girls, or too less that they blend with the background. stage 2 took me probably about 10 hours... just can't rush these things.

*Notes on the Williams' costumes:
Yes, yes I know... all you Tekken fans, Nina usually wears a pair of combat boots, not high heels. I originally had her wearing boots, tried different kinds too, but boots made her look tough and just somehow not fit well with the theme. She is supposed to be a tough character, I wanted to convey that but at the same time I wanted her to still look feminine. So I went with the high-heel boots, she did wear those in at least one of the Tekken instalments, but I forgot which one. Her arm protectors/sleeves always change in design with each game, this one is based on the ones she wore in Tekken 4 minus the gloves. I didn't think I should give her anything else to wear (lol) as she should be identifiable enough by Tekken players this way.
Anna's costume is based on her Tekken 6 costume. She always wore gloves for her primary costume, but in the older games they look like they're made out of velvety material. I chose the fishnet with floral design from her latest costume because it was challenging to do; the same also with her panty hose.
I wanted to include her trademark 'qipao' (chinese dress) also, but really there was just no more room, it would only make the scene look very busy. Well, at least I wanted to include her ribbon just to add in the familiar factor. Plus it's so cute, I love it on womens qipao, kimono or yukata.

Except for their shoes, every article of the Williams sisters' clothing are hand-painted in CS2. Oh, also the jade necklace that the 2nd guy from the left is wearing, that's not a prop, that's added in postwork.

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